How to Upload Unity Game to Aws

Unity and AWS

The intended audition for this commodity is for users who are either new or already familiar with Unity3D and are looking for a way to publish their HTML5/WebGL application or game to AWS. Prior AWS experience in Amazon S3 and Amazon CloudFront would be preferred but is not required!

What is Unity3D?

Unity3D is a multi-platform game engine that is widely adopted by all kinds of organizations from startups to big enterprises. It supports a wide number of uses cases including video product, game development, and simulation.

Unity3D allows you to write code one time and deploy information technology to multiple platforms including Xbox, Playstation, PC, Mac, Linux, and to the Web as HTML5.

What is HTML5 and WebGL?

HTML5 is a new version of HTML that provides websites with a large number of powerful features and capabilities that weren't bachelor before such every bit second or 3D graphics.

HTML5 has been widely available by major web browsers including Chrome, Opera, Safari, Firefox, and many more.

HTML5 unlocks the ability to evangelize highly interactive, immersive, and engaging experiences on your website through WebGL.

WebGL is a JavaScript API for rendering interactive 2nd and 3D graphics within any uniform web browser without the use of plug-ins.

What are the benefits of deploying your application or game to HTML5/WebGL?

By far the biggest benefit is the wide reach and accessibility yous open your awarding or game to.

If you take a moment and think about how many phones, tablets, computers, and smart displays are out in that location that take a WebGL-capable web browser you will be quite astonished with what yous find. To put information technology into perspective, there is virtually 2.ii billion iPhones sold worldwide since production began. At present imagine how many Android phones are out there, and how many tablets and computers are out there.

If you have built and published applications or games earlier y'all would know that you lot before you lot can publish it yous have to requite the AppStore a cut (30%) of every sale and have to follow their guidelines to the dot otherwise you lot hazard getting your application or game removed from the AppStore.

Web applications or games don't have that requirement and are free to publish their game however they similar without having to share their revenue with others.

From the user experience side of things, you lot will exist able to evangelize your experience to your users without any friction in the experience. No more than applications to download.

Why publish to Amazon S3/Amazon CloudFront?

Amazon S3 stands for Simple Storage Service. Amazon S3 is a managed service and its primary function is to store content. It is 1 of the oldest services provided by Amazon Spider web Services. It has many features and integrates really well with the residual of the AWS ecosystem.

Primarily, Amazon S3 allows you to easily host and scale your spider web awarding to handle a large number of users without worrying about managing servers or infrastructure.

Amazon CloudFront is also a managed AWS service that provides CDN capabilities to your origins. It allows you to significantly ameliorate the admission time of your website past caching the content at the nearest edge location to your users. Too, Amazon CloudFront hands integrates with Amazon S3 as an origin.

With both Amazon S3 and Amazon CloudFront, you don't accept to worry near managing the underlying infrastructure or figuring out how to handle scalability. And the best part of information technology all is you only pay for what yous employ and store. If you don't have that many users there is no need to calibration upward or down whatsoever infrastructure, it is automatically handled by AWS. This is the power of server-less technology at work.

Allow'due south do this!

Okay bully so now that we understand the benefits of building Unity3D WebGL games and deploying them to AWS, let's walkthrough an instance together.

At the time of this writing, the latest public version of Unity is 2020.1.10f1. The step-by-step tasks we will perform shouldn't change much from version to version but if it does please allow me know and I will brand sure to update this article.

Step i: Build the Unity3D game to WebGL

  • Either create a new Unity3D project or apply an existing one.
  • Go to the Build Settings page and brand sure WebGL is selected.

Unity Build Settings

Unity Build Settings
  • Hitting the Player Settings push and select the Player menu pick.
  • Nether the Publishing Settings panel, prepare Pinch Format to Brotli (more optimized than gzip but takes longer to build).

Unity Project Settings

Unity Project Settings
  • Hitting Build and Run offset to run it locally on your automobile and make sure information technology loads fine.
  • In one case the build completes you lot should a file structure similar to this:

Example folder structure after building the game

Example folder structure after building the game
  • Within the Build folder you should see files that end with .br (brotli) and .js (javascript).

Step 2: Upload the avails to Amazon S3 and update their metadata

  • Log into your AWS Console.
  • Go to Amazon S3.
  • Create a bucket and give information technology a unique name.
  • Once the bucket is created, upload all the three assets above (Build folder, index.html, TemplateData binder) to the S3 Bucket at the root level.

Folder view in Amazon S3 Bucket

Folder view in Amazon S3 Bucket
  • Navigate inside the Build folder in the S3 bucket. You should encounter something like to the post-obit files:

Build folder in Amazon S3 bucket

Build Folder in Amazon S3 bucket
  • For each file that ends with a .br y'all have to alter the metadata for it and ready the Content-Encoding header to be br. This allows Amazon S3 to serve this file as a brotli compressed file. Here's an case:

Object MetaData in Amazon S3

Object MetaData in Amazon S3

Note: If you used the GZIP compression then make sure to set the Content-Encoding header to gzip for all files ending with .gz

  • For the file that ends with .wasm.br brand sure to set the Content-Type to application/wasm too.

Object MetaData in Amazon S3

Object MetaData in Amazon S3

Step 3: Setup CloudFront to serve the S3 bucket

  • In the AWS Console, go to Amazon CloudFront
  • Create a Web distribution
  • In the Origin Domain Name field type in your S3 bucket's name and you should see the S3 saucepan you created. Make sure to select it.
  • Set Restrict Bucket Admission to Yes
  • Select Create a New Identity for Origin Access Identity
  • Select Yeah, Update Bucket Policy for Grant Read Permissions on Bucket

Origin settings in Amazon CloudFront

Origin settings in Amazon CloudFront
  • Under Default Cache Behavior Settings, select Redirect HTTP to HTTPS for Viewer Protocol Policy

Default Cache Behavior settings in Amazon CloudFront

Default Cache Beliefs settings in Amazon CloudFront
  • Nether Distribution Settings, brand certain to set the Default Root Object to index.html

Distribution settings in Amazon CloudFront

Distribution settings in Amazon CloudFront
  • You can get out the remaining values as the defaults.
  • Hit Create Distribution
  • Now you can go have a coffee or a 15minute suspension until the CloudFront distribution condition changes from InProgress to Deployed. Once information technology's deployed y'all can copy and paste the Domain Proper name into your spider web browser and you should come across this:

GIF example of Blank Unity WebGL project running in a browser loading from Amazon CloudFront

GIF case of a blank Unity WebGL projection running in a browser loading from Amazon CloudFront

Conclusion

Promise this article helps you on your journey in publishing applications or games built in Unity3D on AWS.

If you'd like to run across more articles similar this, let me know!

Thank you lot!

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Source: https://levelup.gitconnected.com/how-to-publish-your-unity3d-html5-application-or-game-to-aws-3bb053b59d21

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